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1. defender missiles - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 13/04/2009 08:20:30 Originally by: Trader20 Posting the necessary, "we need defenders for turrets" post. ] Also td don't count. Why don't TD's count? Defender: possibility that it reduces the damage fr...
- by Agor Dirdonen - at 2009.04.13 08:20:00
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2. defender missiles - in Ships and Modules [original thread]
Defenders are more useful at long range then short range. Short range: they don't have time to intercept the missile (you have to spam the fire button to avoid any delays in firing) because it doesn't fly directly at it. Long range: defenders h...
- by Agor Dirdonen - at 2009.04.13 08:15:00
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3. defender missiles - in Ships and Modules [original thread]
Actually, I believe they became a bit better since weapon grouping. Haven't been paying attention that much to missiles but when you have a grouped missile coming right at you, each defender missile you fire at it and which hits reduces the damag...
- by Agor Dirdonen - at 2009.04.13 08:11:00
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4. Rockets are out of balance - in Ships and Modules [original thread]
Originally by: Faffywaffy Rockets are fine if you know how to use them . Funny thing is... the two guys you popped were also rocket crows. So, based on that link you can say: * rockets are kickass as you beat two other inties with on...
- by Agor Dirdonen - at 2009.04.04 13:18:00
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5. Question about energy vampire mechanics - in Ships and Modules [original thread]
The biggest change regarding nosferatu's and neuts in my book is that nos is now a defensive module while the neut is the offensive version. Neutralizer: you keep draining the cap of your target till it's gone.... you don't get anything from his ...
- by Agor Dirdonen - at 2009.03.08 17:44:00
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6. ECCM should make you totally imune to ECM - in Ships and Modules [original thread]
What I rather like to see is more usage for the Passive Targeter module. In my opinion, as it uses advanced acoustical and visual targeting to identify threats, it should not be jammable. When you are jammed, fitting a passive targeter should all...
- by Agor Dirdonen - at 2009.02.03 22:55:00
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7. Wanted: Anti-Frig Cruiser (Small Gang) - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 23/12/2008 20:57:26 Yep, that's what I mean. I wouldn't be surprised if he never brought you below 50 percent shields either.
- by Agor Dirdonen - at 2008.12.23 20:56:00
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8. Wanted: Anti-Frig Cruiser (Small Gang) - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 21/12/2008 21:25:30 Forget it Prev, that was possible pre-QR, no longer after QR. Fast tracking med guns and a webber do NOT hit an AF that's orbiting you at 1km.... at least not the setups with an MWD
- by Agor Dirdonen - at 2008.12.21 21:23:00
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9. Wanted: Anti-Frig Cruiser (Small Gang) - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 21/12/2008 18:47:00 I see some med gun setups here. Tbh, I'd go for frig guns if you're focusing on anti-frig... You can count on your speed to stay outside of scram range but when an AF gets under your guns and sc...
- by Agor Dirdonen - at 2008.12.21 18:45:00
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10. WTF how fail is the drop system - in Ships and Modules [original thread]
If it's in a can, 50 percent chance the can pops. If it pops, all stuff is gone. If it doesn't pop, everything survives
- by Agor Dirdonen - at 2008.12.19 15:58:00
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11. [QR] Hurricane PvP fit - in Ships and Modules [original thread]
If an AF can get under your guns, you could be in trouble.... you can't hit it, web won't help, heavies just tickle it and you can't neut it while it will shut off your mwd and web you down then slowly kill you off unless he can't break your pas...
- by Agor Dirdonen - at 2008.12.16 23:30:00
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12. Feedback requested: Would a fleet love me? - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 23/11/2008 11:15:01 You can run more then 3 warfare links if you fit the right mid-modules. This allows you to also run a skirmish warfare mod that boosts web range and scram/disruptor range, especially useful for ...
- by Agor Dirdonen - at 2008.11.23 11:07:00
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13. tracking: transversal or angular velocity in overview? - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 05/11/2008 21:46:16 I prefer transversal as I also use that column to see what my target is doing relatively to me. Big baddy with high speed but low transversal probably means he's coming directly at me. It takes ...
- by Agor Dirdonen - at 2008.11.05 21:45:00
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14. Sell your snakes - in Ships and Modules [original thread]
Originally by: Zero Speed HG snakes are like 2.5bil on tq. But tell me how in hell do i sell my snakes if i have them pluged in? I think I read somewhere that due to their reduced effects, CCP will remove them from your head and put t...
- by Agor Dirdonen - at 2008.11.05 21:35:00
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15. Structure repair: rather broken - in Ships and Modules [original thread]
Originally by: Spectre3353 Edited by: Spectre3353 on 29/10/2008 20:03:13 I wish I could even do what you're saying here. Every time I dock with a ship in structure these days it gives me some message about how I cannot undock and pilot...
- by Agor Dirdonen - at 2008.10.29 22:23:00
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16. Sniper Ishtar - in Ships and Modules [original thread]
Nice variant for small gang stuff is to have the drones assisting a fast locking and tackling fleetmember. You only need drone control range to pull this off (target and fleetmember within drone control range) and you don't need any target lockran...
- by Agor Dirdonen - at 2008.10.13 16:26:00
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17. scaning a ship cargo? - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 05/10/2008 22:50:34 Originally by: Horchan Yes, you'll see what's inside of the containers. Cargo containers are completely transparent to cargo scanners. This is one way to see what's inside of courier cont...
- by Agor Dirdonen - at 2008.10.05 22:49:00
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18. Iteron Mark V: Slippery high cargo volume setup - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 14/09/2008 13:35:45 Edited by: Agor Dirdonen on 14/09/2008 13:33:37 Originally by: David Lagrange Edited by: David Lagrange on 13/09/2008 16:16:34 Originally by: Dristra what are you using it...
- by Agor Dirdonen - at 2008.09.14 13:25:00
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19. Sentry Drones. - in Ships and Modules [original thread]
Originally by: Alex Harumichi One more thing that not everyone knows: in order for sentries to hit, all of the following need to be true: - the target needs to be within target range of your ship (since you need to target it) ... Not...
- by Agor Dirdonen - at 2008.08.26 17:03:00
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20. Passive Targeters - in Ships and Modules [original thread]
Edited by: Agor Dirdonen on 20/08/2008 16:34:42 Make sure you have no other targets locked. The passive targeter only works when nothing is locked. You click on the passive targeter, it starts to blink because it's missing a target (it shoul...
- by Agor Dirdonen - at 2008.08.20 16:33:00
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